Archive for New Patch

1.2.1 – Feels like warm apple pie…

Posted in Warhammer- Online with tags on April 17, 2009 by theerivs

Well I didn’t get to much in depth with the patch. I do have to say the patching process for me is alot less painful then WoW patching day. So my hats off to Mythic for that.

I hopped right into some ORvR, and some Scenarios.  First observations and of course this is a Sword and Board Chosen talking, I know alot of other classes, even DPS specced Chosen things are not perfect. I do think were way better then we were though. It wasn’t such a RDPS fest, Bright Wizards just launching Rain of Fire on Destro like mad.  On my server Destro actually had a chance, more importantly from my discussions in Vent sounded like people were having fun again on Destro side.

I like some of the cosmetic changes to like the guild window, and the upgrades to keeps I can’t wait to delve more into that.

So far I’m really optimistic.

New Patch Here

Posted in Warhammer- Online with tags on December 2, 2008 by theerivs

Over at Stylish Corpse they posted the info for those who can’t go to the Herald…*cough* work*cough*

 

Here’s the Chosen updates.

  • All Chosen have undergone significant changes and will need to reallocate their Career Mastery Points as a result. Be sure to speak to your trainer right away to regain your abilities!
  • All Chaotic Auras: The AP cost of these abilities has been reduced. Additionally, all beneficial effects from auras will now work on allies up to 150 feet away.
  • Bane Shield: This ability will now behave like a melee attack. Damage will be increased by Strength, and defended against like a melee attack. Additionally, the damage is now considered Spiritual Damage.
  • Blast Wave: This ability will now behave like a melee attack. Damage will be increased by Strength, and defended against like a melee attack.
  • Corrupting Wrath: This ability’s effectiveness has been increased.
  • Discordant Instability: This ability’s effectiveness has been increased.
  • Dreadful Agony: If multiple Chosen are using this ability in the same area, enemies will only be affected by the most powerful one in use.
  • Dreadful Fear: This ability’s effectiveness has been increased.
  • Guard: This ability will no longer attempt to work on players outside of the Chosen’s group. Additionally, the hotbar icon for this ability now lights up properly.
  • Juggernaut: This ability is now available at rank 12.
  • Mixed Defenses: The tooltip for this ability now displays proper values.
  • Quake: This ability will now behave like a melee attack. Damage will be increased by Strength, and defended against like a melee attack.
  • Seeping Wound: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities. Additionally, this ability will no longer apply the effect from the Tactic Tainted Wounds, without the tactic being slotted.
  • Suppression: The parry buff from Suppression will no longer stack with itself.

 

Some of these things I’m really excited about..really…really excited about. One thing I’m worried about is these things being done to effect people like melee attacks, is that a good thing? Does armor mitigate that damage?

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