New Patch Here

Over at Stylish Corpse they posted the info for those who can’t go to the Herald…*cough* work*cough*

 

Here’s the Chosen updates.

  • All Chosen have undergone significant changes and will need to reallocate their Career Mastery Points as a result. Be sure to speak to your trainer right away to regain your abilities!
  • All Chaotic Auras: The AP cost of these abilities has been reduced. Additionally, all beneficial effects from auras will now work on allies up to 150 feet away.
  • Bane Shield: This ability will now behave like a melee attack. Damage will be increased by Strength, and defended against like a melee attack. Additionally, the damage is now considered Spiritual Damage.
  • Blast Wave: This ability will now behave like a melee attack. Damage will be increased by Strength, and defended against like a melee attack.
  • Corrupting Wrath: This ability’s effectiveness has been increased.
  • Discordant Instability: This ability’s effectiveness has been increased.
  • Dreadful Agony: If multiple Chosen are using this ability in the same area, enemies will only be affected by the most powerful one in use.
  • Dreadful Fear: This ability’s effectiveness has been increased.
  • Guard: This ability will no longer attempt to work on players outside of the Chosen’s group. Additionally, the hotbar icon for this ability now lights up properly.
  • Juggernaut: This ability is now available at rank 12.
  • Mixed Defenses: The tooltip for this ability now displays proper values.
  • Quake: This ability will now behave like a melee attack. Damage will be increased by Strength, and defended against like a melee attack.
  • Seeping Wound: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities. Additionally, this ability will no longer apply the effect from the Tactic Tainted Wounds, without the tactic being slotted.
  • Suppression: The parry buff from Suppression will no longer stack with itself.

 

Some of these things I’m really excited about..really…really excited about. One thing I’m worried about is these things being done to effect people like melee attacks, is that a good thing? Does armor mitigate that damage?

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5 Responses to “New Patch Here”

  1. The fact that they’ve increased the aura range is making me rethink the AP degeneration path I was going to go down. That a couple of the skills will do damage based on strength for me is awesome as I’m planning on stacking as much of that as possible, more so than toughness and wounds.

    What do you feel is the best change(s)?

  2. I think the aura costing less AP is one of the best things, maybe start twisting more without worrying about AP starving myself. Second best thing… Alot of our gear has Strength on it in upper levels so it is really nice that more of our tools will be able to use that equipment.

  3. I hate aura twisting. Button mashing is not my strong suite. It shuts down my brain and then I die. 😦

  4. I’m with Jonte on the twisting.

    I use the Resistance Buff/Debuff in PVE and some small RVR, oRVR mostly, and the Healing debuff in Scenarios. No time to twist, too busy topping Renown charts. 😉

    Seems the Chosen changes were few, and mostly a mixed blessing. Apparently there’s more surprises for us armor-clad Daemonic folk: KOTBS (what an acronym) will be a pseudo-testbed for future Chosen improvements or, nerfs. We’ll see.

  5. Also, I’d like to agree with the STR comment: it may seem counter-intuitive at first, but it’s better than needing to rely/buff ALL attributes… now we can focus on Wounds, Toughness, and Strength, and not a mish-mash of attributes.

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